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CHANGE LOG

Version 1.0.1 Early Access - 2 Dec 2024

Fixed leaderboard rankings to remove players that no longer own the game (full game only).

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Fixed saved settings not being applied upon second exit and restart game (full game only).

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Fixed skipped song selections (full game only)

Version 1.0.2 Early Access - 22 Dec 2024

Apply 1.0.1 fixes to the demo

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Fixed enemies sometimes spawning over the player or each other

 

Fixed leaderboard not refreshing on each game over

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Fixed abrupt animation transitions from idle/attack animations to hurt/knock out animations

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Fixed player virtual fists going through enemies

 

Increased weak, medium, strong punch strength thresholds

 

Fixed possibility of mixed reality border from moving beyond the player during mixed reality mode set up

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Added color coding to punch strength display on enemy face

 

Added gameplay fundamentals menu screen overlay for first time players

Version 1.0.3 Early Access - 28 Dec 2024

Added Mixed Reality mode for the Meta Quest 2

Version 1.0.4 Early Access - 29 Dec 2024

Fixed stuck rest timer bug

 

Removed this update that was applied in version 1.0.2 "Fixed possibility of mixed reality border from moving beyond the player during mixed reality mode set up".  Needs a more comprehensive solution.

Version 1.1.0 Early Access - 19 Jan 2025

Added enemy dynamic guard and dodge functionality

 

Added power puncher and MMA fight styles to replace the Kung Fu and Karate fight styles

 

Added enemy stagger back functionality to help reduce player punch spam tactics

 

Added more block animations

 

Amended and added some counter attack animations

 

Adjusted enemy distance to attack relationships

 

Reduced punch cooldown time to allow more frequent player punches

 

Adjusted punch score calculation.  Kill streak now contributes less and enemy difficulty contributes more with better weighting for certain difficulty settings.

 

Tweaked enemy type speed settings.  Fast enemy is a bit slower and Heavy enemy is a bit faster

 

Fixed foresight bug when attack delay set to minimum which led to different foresight vs actual attacks

 

Enemy height to player ratios made the same across VR and MR modes

 

Scaled down Super enemy and Heavy enemy height

 

Removed save settings for now till a permanent fix for carry across following update and also to address zombie saves

Version 1.1.1 Early Access - 25 Jan 2025

Restored save settings at Meta’s request.  Previous problems fixed but further testing required to confirm updates do not wipe settings

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Significantly reduced (but not eliminated) grey borders around small UI text on meta quest 2

 

Replaced Fight Fit VR text with Logo on menu, pause and game over screens

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Fixed attack distance for some attacks for Super and Heavy enemy types

Version 1.1.2 Early Access - 9 Feb 2025

Added achievements (with more in the pipeline)

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Most body types and fight styles in training mode now need to be unlocked through completing rounds and/or high score

 

Added some new attacks and animations for the kick boxer fight style

 

Added some new attack animations for the power puncher fight style

 

Changed enemy counter attack logic to switch to step back instead of attack if too close to the player

 

Fixed the enemy left hood counter left which sometimes used to go over the player’s head

 

Improved enemy attack randomization

 

More tweaks to enemy attack distances to help ensure they are not too far or too close to the player

 

Some code performance optimizations

 

Added enemy attack chaining for when the player is within attack range but has dodged an enemy attack

 

Added optionality to control how likely the enemy will perform attack chaining

 

Improved enemy AI to better handle player spam attacks

Planned Changes in Q1 2025

Add LIV integration

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Add two enemies option to training

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Add options to training scene

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Add select enemy attacks to training options

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Add fight themed exercises

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Add challenges

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Add full body player avatar

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Add tool tips for options

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Add more attacks and more enemy fight styles

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Switch from AR Foundation to Meta Mixed Reality SDK to display the mixed realitiy banner in the Meta Quest store

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Automate mixed reality mode setup

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Add option and functionality for two enemies at once in training mode

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Add enemy health bar in addition to numbers

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Add boss rush mode

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Restrict arena boundary to guardian boundary when in mixed reality mode

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Consider adding regain some health for each dodged attack

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Consider adding dissolve effects on enemy KO and pause and unpause

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Consider switching from hurt animations to physics based hit reactions

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Consider adding zombie mode

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Consider adding gun fu mode

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Consider adding player push enemy ability

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Consider adding enemy to enemy hit reactions

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