CHANGE LOG
Version 1.0.1 Early Access - 2 Dec 2024
Fixed leaderboard rankings to remove players that no longer own the game (full game only).
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Fixed saved settings not being applied upon second exit and restart game (full game only).
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Fixed skipped song selections (full game only)
Version 1.0.2 Early Access - 22 Dec 2024
Apply 1.0.1 fixes to the demo
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Fixed enemies sometimes spawning over the player or each other
Fixed leaderboard not refreshing on each game over
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Fixed abrupt animation transitions from idle/attack animations to hurt/knock out animations
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Fixed player virtual fists going through enemies
Increased weak, medium, strong punch strength thresholds
Fixed possibility of mixed reality border from moving beyond the player during mixed reality mode set up
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Added color coding to punch strength display on enemy face
Added gameplay fundamentals menu screen overlay for first time players
Version 1.0.3 Early Access - 28 Dec 2024
Added Mixed Reality mode for the Meta Quest 2
Version 1.0.4 Early Access - 29 Dec 2024
Fixed stuck rest timer bug
Removed this update that was applied in version 1.0.2 "Fixed possibility of mixed reality border from moving beyond the player during mixed reality mode set up". Needs a more comprehensive solution.
Version 1.1.0 Early Access - 19 Jan 2025
Added enemy dynamic guard and dodge functionality
Added power puncher and MMA fight styles to replace the Kung Fu and Karate fight styles
Added enemy stagger back functionality to help reduce player punch spam tactics
Added more block animations
Amended and added some counter attack animations
Adjusted enemy distance to attack relationships
Reduced punch cooldown time to allow more frequent player punches
Adjusted punch score calculation. Kill streak now contributes less and enemy difficulty contributes more with better weighting for certain difficulty settings.
Tweaked enemy type speed settings. Fast enemy is a bit slower and Heavy enemy is a bit faster
Fixed foresight bug when attack delay set to minimum which led to different foresight vs actual attacks
Enemy height to player ratios made the same across VR and MR modes
Scaled down Super enemy and Heavy enemy height
Removed save settings for now till a permanent fix for carry across following update and also to address zombie saves
Version 1.1.1 Early Access - 25 Jan 2025
Restored save settings at Meta’s request. Previous problems fixed but further testing required to confirm updates do not wipe settings
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Significantly reduced (but not eliminated) grey borders around small UI text on meta quest 2
Replaced Fight Fit VR text with Logo on menu, pause and game over screens
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Fixed attack distance for some attacks for Super and Heavy enemy types
Version 1.1.2 Early Access - 9 Feb 2025
Added achievements (with more in the pipeline)
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Most body types and fight styles in training mode now need to be unlocked through completing rounds and/or high score
Added some new attacks and animations for the kick boxer fight style
Added some new attack animations for the power puncher fight style
Changed enemy counter attack logic to switch to step back instead of attack if too close to the player
Fixed the enemy left hood counter left which sometimes used to go over the player’s head
Improved enemy attack randomization
More tweaks to enemy attack distances to help ensure they are not too far or too close to the player
Some code performance optimizations
Added enemy attack chaining for when the player is within attack range but has dodged an enemy attack
Added optionality to control how likely the enemy will perform attack chaining
Improved enemy AI to better handle player spam attacks
Planned Changes in Q1 2025
Add LIV integration
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Add two enemies option to training
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Add options to training scene
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Add select enemy attacks to training options
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Add fight themed exercises
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Add challenges
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Add full body player avatar
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Add tool tips for options
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Add more attacks and more enemy fight styles
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Switch from AR Foundation to Meta Mixed Reality SDK to display the mixed realitiy banner in the Meta Quest store
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Automate mixed reality mode setup
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Add option and functionality for two enemies at once in training mode
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Add enemy health bar in addition to numbers
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Add boss rush mode
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Restrict arena boundary to guardian boundary when in mixed reality mode
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Consider adding regain some health for each dodged attack
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Consider adding dissolve effects on enemy KO and pause and unpause
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Consider switching from hurt animations to physics based hit reactions
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Consider adding zombie mode
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Consider adding gun fu mode
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Consider adding player push enemy ability
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Consider adding enemy to enemy hit reactions